← NguyenWare Studios

Privacy Policy

NguyenWare Studios · Effective October 4, 2026 · Version 2026-10-04.2

The short version

Who we are

NguyenWare Studios makes games and apps, including Motive, Be Kind Rewind, Card Rush: Rip & Flip, Tic Tac Gone!, John, Beep, Static, Numbers Station, Mystery Word, Circuit Bent, Spell Rhythm, Signal Repair Co., Schrödinger's Phone, Read-aloud Stage, Fold Kaleidoscope, Ink Blot, Password Journal, Peep Box, Craft & Bake, Pop-up Book, Fold Pinball, Tinker's Bench and Defuse. This policy covers our websites, our games on the web, iOS and Android, and our playtest program. Questions go to privacy@nguyenwarestudios.com.

What we collect and why

We collect information only when you sign up for a playtest, play a test build, or send us feedback. We don't collect your precise location, contacts, photos, camera input, voice, biometrics, payment details, or government ID. Beep records your voice only while you record a message or greeting (see “Beep” below); the other uses of your device's sensors are listed under “Microphone, motion and photos”, and none of them send us anything.

InformationExamplesWhy we use itHow long we keep it
Account detailsEmail address, optional display name, optional TestFlight email, how you heard about us, which games you've earned a free unlock for (by playing during the prototype phase) and whenSign you in with an emailed link, invite you to playtests, contact you about your feedback, honor your free unlocksUntil you delete your account, or 2 years after your last sign-in (1 year for child accounts)
Sign-in recordsOne-time sign-in links (stored only as a one-way hash), session tokens (hashed), browser user agentKeep you signed in and protect your accountSign-in links: 1 day after they expire. Sessions: 30 days after they expire or you sign out
Device detailsPlatform, operating system, browser, screen size, whether the screen is touch. In our iOS test builds: device model, iOS version, the app's version and build number, and whether the phone folds (has a hinge)Reproduce bugs and check the game works on your deviceSame as the play session or feedback it is attached to
Gameplay eventsSession start and end, levels started, completed or failed, tutorial progress, game errors, and in test builds whether you opened the store screen and how a test purchase ended (bought, pending, cancelled, restored). Never prices, receipts or payment detailsSee where a game is confusing, too hard, or broken365 days (90 days for child accounts)
FeedbackNotes you write, the category you choose, a screenshot and an optional silent clip (up to 15 seconds) of the game screen only, the game state when you sent it. Clips come from adult accounts onlyFix bugs and improve the game2 years (1 year for child accounts)
Survey answersRatings such as fun, clarity and replay, and any written answersCompare builds and games over time2 years (1 year for child accounts)

We do not store your IP address. Our playtest site uses a small sign-in cookie to keep you signed in; it uses no advertising or cross-site tracking cookies. Ads and purchases in released games are covered separately below.

Microphone, motion and photos

Some of our apps ask for a device permission to do one specific thing. Your device asks you first where it requires permission, and you can turn any of them off in your device's settings. This is the complete list:

Sensor or permissionAppsWhat it's used for
Microphone and speech recognitionRead-aloud Stage, Password Journal (and Beep, described separately below)Read-aloud Stage listens only during the child's turn to read; Password Journal listens only while you hold the clasp to say your passphrase (at most 5 seconds). Speech is recognized on the device with Apple's built-in speech recognition. The audio and the words recognized are never saved, logged, put in gameplay events or feedback, or sent to us or anyone else, and are thrown away as soon as they've been checked. The only thing downloaded is Apple's own speech model, from Apple
Keyboard dictationPassword Journal (and any app with a text field)The microphone key on the keyboard is Apple's system dictation, not ours. Apple handles it under your Siri & Dictation settings and its own privacy policy, and it may send the audio to Apple. We receive nothing: what you type or dictate into your journal stays on your device
Face ID or Touch IDPassword JournalUsed to unlock the journal if you turn it on. Apple's system checks your face or fingerprint; the app only learns whether it succeeded. We never receive biometric data
Motion (tilt)John, Fold Pinball, Fold KaleidoscopeWhich way the device is tilted, read live to aim (John), tilt the table (Fold Pinball) or move the beads (Fold Kaleidoscope). Readings are used on the device and never stored or sent. Gameplay events and John's leaderboard replay contain only the result in the game (such as where you aimed), never the motion readings
Photos (save only)Ink Blot, Fold KaleidoscopeSaves a picture you made to your photo library when you ask. These apps can only add pictures; they never see, read or upload your library. Ink Blot can also hand a picture to the share sheet (AirDrop, Messages) so you can send it where you choose. For children, saving and sharing sit behind a grown-up check, and Fold Kaleidoscope offers saving only to players 13 and older. We never receive the picture
Notifications and Live ActivitiesCraft & Bake, Peep Box, JohnReminders such as “Ready” or “about to burn” and a countdown on the Lock Screen (Craft & Bake, Peep Box), or an optional daily reminder to play (John), scheduled on your device. No push server: nothing is sent to us or anyone else. Off until you turn them on; for children, only a grown-up can turn them on, behind a grown-up check
Optional iCloud BackupPassword JournalOff by default. A grown-up can turn it on behind a grown-up check so the journal is included in the family's own iCloud Backup, under Apple's terms. It goes to your Apple account, never to us

John's daily leaderboard (Peederboard)

John has an optional daily leaderboard, the Peederboard, for players who tell the game's neutral age screen that they're 13 or older. Younger players never see it, and nothing about them is sent. It isn't part of the playtest site and needs no account.

Beep

Beep is an answering machine for you and your friends: dial a friend's number, hear their greeting, and leave a voice message after the beep. It has its own sign-in at beep.nguyenwarestudios.com and keeps its information in its own database and storage, separate from the playtest program. Beep is for people 13 and older; it isn't available to child accounts.

InformationExamplesWhy we use itHow long we keep it
Beep accountEmail address, display name, your mailbox's 4-digit number and name, your speed-dial buttons; sign-in codes (stored only as a one-way hash, used once) and sessions (hashed)Sign you in with an emailed code, and let friends reach you by your numberUntil you delete your account. Sign-in codes: a day after they expire. Sessions: when they expire or you sign out
Voice messagesWhat you record after the beep, who it's from and for, when and how long. Recorded only while you're leaving a message; the microphone is off otherwiseDeliver the message to the friend it's forGrandma messages: until 60 days after everyone it was for has heard it (sooner if they delete it). Bro messages: 24 hours after they're sent, heard or not
GreetingsThe greeting you record for callers to hear, and its label (home, away, vacation)Play your greeting to friends who call youUntil you delete it or replace it (we keep your last 5 for each label), or delete your account
Friends, blocks and reportsWho you've asked or accepted as a friend, who you blocked, and messages you report (who sent it, when and how long, never the recording)Only friends can leave you messages; blocks and reports stop unwanted onesFriends and blocks: until you remove them or delete your account. Reports: 1 year
Message logThat a message was sent, from whom to which number, when, how long and whether it was heard. Never the recordingAnswer support questions and spot abuse180 days
Machine detailsYour machine's serial number, software version, when it last connected, and if you turn on alerts, the push address your browser gives itConnect your machine to your mailbox and send it alertsUntil you remove the machine or delete your account
Beep waiting listYour email address and where you signed up, if you join the list on beep.nguyenwarestudios.comSend you one note when there's something to tryUntil you leave the list (every email has a link) or we launch
Support recordsEach time our support team looks at or changes your Beep account or machine, who did it and whenKeep staff access accountable1 year
Button presses and problemsWhich button or screen you pressed and how long you held it (never the digits you dial or anything you type), and error names when something fails to play or recordFix “I pressed it and nothing happened”Button presses: 14 days. Problems: 30 days. Inside the playtest site, Beep logs no button presses of its own; the playtest's gameplay events stand in

Beep never shows ads, uses no third-party analytics, and loads no fonts or scripts from other companies, apart from Cloudflare's human check (Turnstile) on its sign-in page. In the playtest site, Beep sends the same gameplay events as our games (calls placed, messages played, greetings saved), never names, numbers or recordings.

How we use it

We use this information only to run playtests, fix bugs, improve our games, and contact you about the program. We do not use it for advertising or share it with ad networks, we do not build marketing profiles, and we do not make automated decisions about you. We don't use your feedback or gameplay to train third-party AI models.

Who we share it with

We never sell or rent your information. We share it only with the service providers below, who process it for us under contract and may not use it for anything else:

ProviderWhat forWhat they receive
CloudflareHosting, database, screenshot and clip storage, sign-in protection (including Beep's human check, Turnstile), Beep's voice message storageEverything listed above; your IP address passes through Cloudflare to deliver pages but we do not store it
ResendSending sign-in links and playtest invites, and Beep's sign-in codes, friend requests and waiting-list noteEmail address and the message we send
Your browser's push service (Apple, Google or Mozilla), for Beep alerts onlyDelivering a Beep machine's alert when a new message arrives, if you turned alerts onAn encrypted notification it can't read, and the push address your browser created
Apple (TestFlight), for iOS builds onlyDelivering iOS test builds and collecting in-app feedbackYour TestFlight email and the feedback you send through TestFlight, under Apple's privacy policy

We may also disclose information if the law requires it, or to protect the safety of our players.

Ads in released games

Some of our games are free in the App Store, Google Play or on the web, paid for by ads. Ads appear only in those released versions. Playtests, test builds and the playtest site never show ads or load ad code.

Ad networkWhat it receivesIts policy
Google (AdMob in our iOS and Android apps, AdSense H5 Games Ads on the web)Device and app details, IP address, which ads you saw or tapped, and cookies on the web. For players 13 and over, the device's advertising ID too (on iPhone and iPad only if you allow tracking): used for limiting repeats and measuring ads even without personalized ads, and for personalization only if you opt in. Never for children (under 13 or child accounts)How it uses this information

Our games use only the ad networks listed here. We add a network to this list before any game shows its ads.

Apps made for children

Apps we make for children (in the App Store's Kids category, or for a children-only audience on Google Play) may show ads only on these terms:

Ad network for children's appsWhat it receivesIts practices
SuperAwesome (AwesomeAds), in Signal Repair Co. and Craft & BakeWhich ads were shown and how they loaded, plus what any connection carries: a shortened IP address, a generalized browser/device type and the app's name. SuperAwesome uses the shortened IP only to deliver ads, guess a rough country or region, and limit repeats, and discards it when the campaign ends or at month end, whichever comes first. No advertising ID, device ID, precise location or anything that identifies the childIts Kids-category practices · Its privacy policy

Purchases in released games

Some of our released games let you buy extra content, such as chapters or the full game. Purchases are made only in the released versions, through the App Store (Apple) or Google Play (Google), using the store account on your device.

ServiceWhat forWhat it receivesIts policy
RevenueCatConfirming purchases with the App Store or Google Play and letting you restore themThe purchase receipt (what you bought, when, and the price and currency) and a random anonymous app ID created on your deviceRevenueCat's privacy policy

Our games use only the purchase services listed here. We add a service to this list before any game uses it.

Children

Children under 13 can only take part through a child account that a parent or guardian creates and manages from their own account. Before we collect anything from a child, we email the guardian a notice describing what we collect, how long we keep it and who receives it, and we collect nothing until the guardian confirms through the link in that email. We then send a second email confirming consent, so the guardian can withdraw it if they didn't give it. Child accounts have no email address of their own; their sign-in links go to the guardian. Guardians can:

For child accounts we keep gameplay events for 90 days and feedback and survey answers for 1 year, then delete them. If a guardian doesn't confirm within 14 days, we delete the pending child account. Child feedback is never copied outside our own systems, and children never need to share more than a game requires in order to play. Deleting a guardian account deletes every child account under it. If you believe a child has given us information without a guardian, contact privacy@nguyenwarestudios.com and we'll delete it.

Our released games don't need an account. Players who tell a game they're under 13 see only child-safe ads, as described under “Ads in released games”, never see John's leaderboard, and we don't collect anything from them ourselves. In apps made for children, speech recognition, tilt and saving pictures work entirely on the device, and sharing or saving a picture sits behind a grown-up check.

How long we keep it

The table above lists every retention period. An automated job runs every day and deletes anything older than those limits, including stored screenshots and clips. We keep a record of completed deletion requests for 2 years, containing only a one-way hash of the email address, so we can show the request was honored.

Your choices and rights

Wherever you live, you can ask us to:

Email privacy@nguyenwarestudios.com from the address on your account. We'll respond within 30 days. Depending on where you live (for example, the EU, the UK or California), you may have additional rights, including the right to complain to your local data protection authority. We rely on your consent, which you can withdraw at any time, and on our legitimate interest in making our games work well.

Security

Information is encrypted in transit. Sign-in links and session tokens are stored only as one-way hashes. Only the studio owner can open the admin dashboard, and that requires a separate sign-in.

Changes

If we change this policy, we'll update the version and date above. If a change affects how we use information we already have, we'll ask you to accept the new policy the next time you sign in, and for child accounts we'll ask the guardian first.